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            ue to the limited time we had to create the

            game - roughly 10 weeks - we were focusing

            on a simple game idea that should run on mobile devices. We all love old school pixel-art games, so the decision to do something retro was quickly made. And what is more retro than the hero who saves the princess from a dungeon on top of a tower? To give this a modern twist we decided to add a little gravity and an unusual perspective: a hero with gravity boots who runs straight up the tower and who can jump from one side of the tower to the other.

The Gravity Knight was born. The kicker of this game idea is the camera which remains fixed on the hero even when he is jumping around the tower. So it looks rather like the tower and the world is rotating right beneath his feet. Full article here.

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*Android 5.1 recommended

PATRICK MARTENS
3D Games Artist

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